Keep in mind, I've written twelve books, but as of right now, I'm unpublished and unagented. I know that probably makes most people wonder if it's because I'm a sucky writer or what, so go right ahead. Read this stuff. Decide for yourself. Or you could read my own, lengthy explanation.
(books are listed in alphabetical order -- not order of writing. Cool-cool?)
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Elfhame: (middle grade fantasy)
She knows her mother’s name is Carowyn, she knows that their home is at the bottom of a green valley, and she knows that a monstrous changeling currently resides there, sleeping in her bed, eating her meals, and living her life under the sun with her mother.
Since the day they’d been switched as infants, Xierna has known only hardship and labor in the underground realms of Elfhame, the twilight home of the fae. To the men of the upworld, Elfhame is legend, a myth, a story to amuse their children before they’re tucked into bed. But this is where Xierna has lived her entire life, as a slave – without the love of a family. Home to a myriad of elder races, Elfhame is divided into thirteen wondrous brughs, connected only by a series of enchanted portals, chambers of doors called ‘sitheins’. Xierna knows the ancient path through them. She’s ‘acquired’ the proper pass-warde. And this time she’ll let nothing stand between her and her freedom.
She’s made a solemn vow to ‘get free, or die trying’.
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Fiersom's Brood: (young adult urban fantasy)
Turns out our billionaire father is like 300 years old.
I’m fourteen, my siblings are all seventeen (because they’re quintuplets), and believe it or not, we all have mental powers. Yes, freaky, side-show mind powers. Apparently our family’s part of some secret, ancient race that descended from Nephilim – fallen angels – like in the book of Genesis.
Yeah. Anyway… hundreds of years ago, my father made a terrible mistake and now some really bad people are looking for him. And not just one group, but a whole bunch. High-tech pagan commandos, soil-borne demons, Nepheel Inquisitors – if they’re freaky and scary, they’re hunting our Father. And unfortunately, because I ‘borrowed’ a shape-shifting coin and took it beyond Father’s sphere of protection, the bad guys found us. They came in helicopters and blew the roof off our mansion on stilts. Then they broke into Father’s secret lab to steal our bassinet (that one’s a little tough to explain). They captured our father. And now… they’re after us.
I don’t know why, we never did anything to them, but they want us bad. We're worried as crap about our father, we'd like to find him and save him, but pretty much all we can do is run. The one thing we’ve got going for us? Mental powers. But guess what -- they’re not that useful unless you need to prank one of your jerk brothers. Oh, and we’ve also got a backpack full of ants.
Sounds weird, I know, but it turns out to be important.
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Song of the Selkie: (middle grade fantasy)
They are the Selkie. Legends say that if a lonely human steals one of their skins while they’re distracted with their music and strange games, they can force the faerie to become a handsome and loyal spouse. The selkie, though, will never be truly happy again unless they can find their seal-skin and return to the sea.
Mathan is the half-breed child of one such couple. Fourteen years after being tossed into the ocean and raised by Merrow kelp-farmers, Mathan is reunited with his widowed mother. He longs to take her back with him, into the sea, where they can live together in the harmony and ethereal beauty beneath the waves, but in order to do so, he'll first have to steal her seal-skin from pirates. And not just any pirates, but the bloodthirsty pirates of the Brackenmaid: the legendary 'scourge of the western waters'.
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Spryton Wyldes: the Pine-cone Wedge: (middle-grade fantasy)
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Starship Mythicon: (middle grade sci-fi: four complete books in a series)
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Talonshale: (young adult sci-fi)
Cyber terrorists have hacked Talonshale, the best-selling, online, ‘sword-and-sorcery’ RPG in the industry. They claim to have the ability to kill every player if their demands aren't met, and to prove they're serious, they've written horrifying modifications that warp the playing experience. The game becomes more dangerous, more painful, and more gruesome. All around the world, gamers are being held hostage inside their own nanochambers, inside their own homes, fighting for their very lives. If anyone tries to force the pod doors, players die. If Talonshale’s administrators change a single setting, players die. And when a gamer’s character dies inside their nanochamber, they no longer re-spawn – they stay dead.
Trapped inside the artificial world, Nick and his gaming partners have little other choice but to continue questing through the mythical provinces of Talonshale. They are nothing more than a make-believe wizard, warrior, and thief, trying to survive in a world of dragons, zombies, and sorcerers. And then they meet a strange crusader who is not all he seems. The mysterious knight presents them with a choice: continue their scripted adventures and hope the authorities can save them in time, or stop merely pretending to be heroes. To step up and take action. To join the crusader in fighting back against the cyber-terrorists from inside the game world. To use their gaming skills to save forty-thousand lives.
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Wizards of Krimson-spire: (middle-grade fantasy: two books completed in a trilogy)
In a wild land filled with monsters and faerie creatures, human outposts are few and far between. In one such fief lives a thirteen-year-old boy apprenticed to a cruel and treacherous sorcerer. Discovering his master’s involvement in a conspiracy to overthrow the noble duke, Zakrius is forced to run away, or suffer the sorcerer’s wrath. Under cover of night, he takes his only friend: a homely, mistreated serving-girl with a startling secret, and they begin a journey through the perilous and mystical ‘wilderland’. Pursued by a cunning bounty hunter, their path leads them to encounters with a myriad of eldritch beings: trolls, dryads, witches, gnomes and more.
Their goal: the fabled red tower of Krimsonspire, home of the wizard, Mathis, a man with honor and integrity of legendary proportions. If anybody in the realm has the courage to stand up to the evil thane and his fief-wizard, it would be him. Unfortunately, there are stories buzzing through the wilderland that say Mathis' heart is as ruined as the citadel he still watches over -- the citadel he was charged with protecting, and failed.
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And that's all for now. But come back again. I'm working on two books at the moment, 'Oneironaut' and 'Chronon', both of which have writing samples posted in other tabs.